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This page will discuss the following:
If you just read this, without having played the game, you might be confused with the amount of information. Don't worry. It's not that hard. You should just play the game, and check back here in case you want to know something about one of the objects in the game.
I will use a few special "tags" for certain common features of the objects. These are:
An important feature of the ports is that they can switch on and off the
gravity. This ability is only available for the
one-way ports, and is predetermined (read: always the same on a level).
Murphy can't see the difference between a switch and a normal port. You
will have to try them out to find out.
Murphy
([destructable], [movable]) Murphy is the name of the player. It's the
character you control in the game. His job is to collect enough
infotrons on every level to open the
exit, in order to complete the level. Murphy can be
destroyed by a lot of things: Touching a sniksnak
or an electron, being caught in an
explosion, walking into a moving object, being
hit on the head with a falling object will all destroy him. If he's
destroyed, you have to start the level over from the beginning (other
levels you have completed earlier won't be affected: Phew!)
Base
([destructable], [edible]) A base tile will vanish when
Murphy walks over it (other objects can't move
over it.) If the gravity is turned on, Murphy
can "climb" up along base tiles.
Bug
([destructable], [edible], [sometimes lethal]) This is a dangerous
version of the normal Base squares. If you try to remove it while the bug
is active (i.e. there is a blue spark on it) you will be toasted (read:
die). To remove these safely, remove them as you would do with normal
base, but only when they're not active. The nasty thing about these is
that you can't distinguish them from base tiles when
they're not active. Be careful!
Infotron
([destructable], [edible], [movable]) These are very important in
almost every level. You need to collect at least a set number of these
before you can leave the level via the exit. To pick
one up, simply walk over it, or (when standing next to it, in any
direction) press (and hold) spacebar, and then press the arrow key
corresponding with the direction the Infotron is in. Infotrons fall down
when possible, or roll off eachother, zonks and
RAM-chips.
Zonk
([destructable], [movable]) Zonks are a kind of rocks that usually
stand in your way. Murphy can push zonks to the
side (not up and down) if nothing is blocking it (i.e. there is an empty
tile on the other side). He can only push one zonk at a time, so watch
out when dropping zonks next to each other! Zonks fall down when
possible, or roll off eachother, infotrons and
RAM-chips.
Exit
([destructable]) The exit is Murphy's destination
at the end of each level. Once he has collected enough
infotrons, the exit will be opened. Then
Murphy simply has to press against it (just try
to walk into it) to finish the level. There can be more than one exit
on any given level, and they can also be destroyed by
explosions, so be careful with them!
Sniksnak
([destructable], [lethal], [movable]) These are
Murphy's enemies. They will be destroyed when an
object is dropped on them, or when they are caught in an
explosion. If they are destroyed, they will
generate a 3x3 explosion cloud, remember that!
You can easily predict where a sniksnak will move to: They always turn
left if there is an opening to their left. If they can't move left, they
try to go straight ahead. If that direction is also blocked, they turn
right. If you don't understand, just observe some sniksnaks in action in
the game, and you'll get it.
Electron
([destructable], [lethal], [movable]) These behave exactly like
sniksnaks until they explode. If they do, in
stead of just blowing up and leaving nothing behind, they fall apart into
infotrons. Except for
hardware, all nine squares in the (3x3 tile)
explosion will yield an
infotron. This is handy for those levels on which
just don't seem to have enough of them for you to pick up.
Ports
([destructable]) These ports are an important aspect of the Supaplex
world. Murphy can pass through them but other creatures
(sniksnaks and electrons)
can not. The ports with one gray side wider than the other are one-way
Ports. Murphy can pass though them, but only from the widest to the less
wide gray edge. Ports with equal (small) gray sides are two-way ports.
Murphy can pass through both sides. The four-way port allows Murphy to
pass straight through horizontally and vertically, but he can't make a
turn inside.
Orange/Yellow/Red Disk
There are three kinds of disks, they behave differently:
([destructable], [movable])
Orange disks will fall down whenever they can (though they don't roll
off other objects) and when they hit any object in their path they
will explode in a nine-field explosion,
killing everyting within, except hardware.
Be careful with these, because once they fall, they won't stop until
they explode.
([destructable], [edible])
Red disks can be picked up, the same way you remove a
base tile (walking over it, or pressing space
plus a direction arrow). Once you have one or more of these with you,
you can drop them somewhere (press and hold space for a while), where
they will explode. You can see if you have any if you press the right
shift key (look at the bottom right of the screen.) Once you have
dropped a Red Disk, make sure you get away in time, because you have
very little time before it explodes. Red disks will never fall down.
All yellow disks on the level will explode when you touch a
terminal. Before they explode, you can push
them around all you want (one at a time!) They will never fall down.
They will not explode when a zonk falls on top,
but they WILL explode when an infotron falls
on top.
Terminal
([destructable]) These will allow the player to blow up all yellow
disks on the level. Press Murphy against (read: try to walk into) a
terminal to activate it (read: blow up ALL yellow disks on the level.)
Make sure ALL yellow disks are in place before using a terminal, or you
will regret it. There might be more terminals on a level, they all have
the same function, and you only need to activate one to blow up the
disks.
RAM chips
([destructable]) These are similar to hardware
with these differences:
Hardware
Hardware blocks are the most boring part of the game. They don't move,
they can't be destroyed, they just sit there, usually bothering you, or
just for decoration (that's why there are so many different ones).
They act as permanent walls, and objects won't roll off it.
Explosion
([lethal]) There are two types of explosions in Supaplex:
Normal explosions will result in an empty tile when it vanishes, but
"explosions to infotrons" will generate an infotron. Explosions
created by destroying an electron will result in
such explosions, while all other explosions are normal explosions. The
only exception to this rule, applies to chain reactions (where one object
explodes to destroy another explodable object, which destroys another,
etc...) In chain reactions starting with an electron, all chained
explosions will generate infotrons.
Here are some important things you should know about the game.
When gravity is OFF, only zonks,
infotrons and orange disks
fall down, all the rest stays up "in the air" when the tile
underneath is cleared. This is usually easier to play with than when the
gravity is on.
When gravity is ON, not only zonks,
infotrons and orange disks
fall down, but also Murphy himself will fall down if he can. The only way
to go up, is to "eat" your way upwards through
base, because while Murphy is doing that, he won't
fall (This is used in some levels to let Murphy walk over a chasm of some
sort, or to get back up high.)